Session on 02/02/2009

The characters make a discovery that could change the tide of the siege.

After the battle to save their lives, the group was able to take a breather while they discussed their next course of action. Thoughts were divided, as some of them wanted to continue on to the Dwarf city in the mountains using the underground road, while others believed this was futile.
Rubyn Ribnick finally spoke up and suggested they look for Arcon Stonehands labratory, where possibly a means of defending the city could be found. Many believed this to be a waste of time, but others became interested. A small argument ensued when Rubyn admitted he didn’t have a lot of clues as to where the lab could be, only that it was supposedly nearby. Finally, Rubyn stated they had 3 choices; they could go back up to the city, stay here and look for the lab, or try and fight their way through the Army of Sunderus that was likely on their way here to discover what happened to their brethren escorting Purity. Purity herself noted that this was the first time anyone had given name to the invading army seiging Waypoint, but believed Rubyn did not have motived he was not revealing, other than knowing more than he was letting on. The party, already tired from the previous fight, knew they couldn’t hold out against a larger force and thus decided to try looking for the lab. They quickly sealed the main door between the grotto and the rest of the undercity and began looking for clues.
Purity remembered the crown that had been given to her by the weird undead gnome on their way down here, and along with Laurel’s help, examined it. Other than being an unimpressive copper circlet with strange designed etched into the sides, there were also three round holes – one located in the front and one on each side. The crown didn’t yield many answers however, so they turned their attention to the most prominent feature of the room – the Fountain. Upon examination, in the outstretched hands of 3 of the statues, they found small circular holes tucked back into the palm. Laurel surmised that there was probably something that was meant to be inserted into the hands, at which point Rubyn perked up and swung around to Purity. “The other fountains! There are three of them located throughout this section of the old barracks, each of them depicting one of the Gods in the same pose, pointing the exact same way!” He quickly moved to where he could view one of the fountain rooms that was down a hallway off the main room and pointed, “Purity, come with me, quickly!”
Upon arriving at the fountain chamber, they noticed that the statue wasn’t facing the entrance as it normally would be, but rather facing in the same direction as its counterpart in the main room. In it’s hand was a brightly glowing crystal of some sorts. Rubyn, curiosity overwhelming him, climbed up and with a small tug of effort, pulled the crystal out of the palm of the statue. As he did so, it’s glow diminished very slightly. On the underside of the crystal was a very small copper cylinder protruding from it at an angle. They quickly ran back to the main fountain chamber and showed the others. Rubyn pulled out a map he had made of the barracks and pointed out the other two fountain chambers. Fearing no danger, he split the group up to retrieve the fountain’s respective crystals, and when they returned he wasted no time in inserting the crystals into the hands.
Upon doing so, three panels located underneath the lip of the main pedestal slide down, revealing three pull levers. Laurel once again suggested that perhaps the levers needed to be pulled together and on the count of three this was done.
After a large thunk as if something heavy falling out of place, the back wall of the chamber began to fold away stone by stone, eventually revealing a small chamber beyond with a spiral staircase leading down.
Will, who was standing next to the entry door that Rubyn had sealed, suddenly called out for everyone to be quite. After listening for a few seconds, he turned back to the group with a slightly ashen face, “I think they’re coming, and it sounds like they brought the whole damn army with them this time.”
Rubyn quickly ushered them into the chamber, and Locke quickly went down the staircase, searching for traps (but secretly also looking for valuable items to take before the rest of the party came down – sadly there was nothing for her to take.) After signaling the all clear, Edric located a device that could reseal the chamber from the inside which he did once everyone was inside.
Down the stairs, the party discovered a room with strange looking devices along the walls which could only be Arcan Stonehands Lab. Everything was dark, except for a series of glass tubes emitting a very faint trickle of light. Rubyn pulled out a dagger that shone brilliantly enough to illuminate the entire room, but nearly blinded Purity in the process. After apologizing, the party began searching the room. Purity discovered what could only be described as the ‘main’ sitting chair, because the metal desk in front of the chair looked different than the others in the room. On the desk she found a circular depression that looked as if something could be set into it. On a hunch, she took out the circlet and realized that it was a perfect fit but was reluctant to loose her only bit of ‘loot’ from her previous ordeals.



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